Job Details

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Rigging Artist

Mumbai, India,   Rigging

Rigging Artists at ReDefine are integral to the development of animation and simulation rigs for creatures, digital doubles, vehicles, props and the subsequent simulations. You will find technical and creative solutions to develop high quality rigs and simulations according to the needs of the production.


Must Have

Minimum of 5 years’ experience on feature films

Thorough knowledge and a broad understanding of the other areas, which include rigging and enveloping in Maya, cloth, hair, flesh, rigid body destruction, crowd simulations

Full working knowledge of Maya

Be comfortable with the more technical aspects of creature work where appropriate

Have strong visual and artistic skills

Familiarity with pipeline issues and a typical creature heavy post production environment


Nice to Have

Programming or scripting skills (e.g. Python, Mel), depending on the area of specialization

An interest in anatomy, tailoring, grooming or mechanics depending on your area of specialization

Houdini Creature FX set-ups and simulation

A good General TD background

Strong understanding of Linux/Unix based operating systems


About You

Organized, pro-active and a self-starter

A team player and clear communicator, and a keenness for collaboration

Adaptable and with a willingness to learn new skills and techniques – including proprietary software

Calm under pressure and committed to meet production deadlines 

A positive, can-do attitude

About Us

We are ReDefine, a new offering from award-winning studio DNEG which aims to bridge the gap between the East and the West for creative services in visual effects and animation.

If you are interested in the position, please share your resume/cv to