The Layout team at ReDefine is a valued mix of technical and creative artists who continuously produce the highest level of work, sometimes under tight deadlines for large-scale work. The team is responsible for CG camera animation using cinematography principles, shot composition and character blocking. You will be producing pre-vis and post-vis CG cameras for high profiles features that will be subsequently used by other departments.
Part of your role will be posting on and composing digital assets for the rest of the pipeline to use. You’ll be responsible for maintaining shot continuity across sequences while also modelling set geometry used during the matchmove process.
VFX industry experience within a feature film environment
Experience in sequence and shot composition
Good working knowledge of cinematography in a virtual environment
Excellent understanding of practical cameras and camera techniques
Experience with previs animation and cameras
Previous and creature animation blocking is desirable
Thorough understanding of postproduction pipelines
Broad 3D generalist experience, comfortable with matchmove, asset build and lighting
A good working knowledge of Maya
Good creative and technical problem-solving skills
A degree or equivalent in Computer Graphics, Animation or another related course is preferred
Pro-active and good at problem solving
Very meticulous and accurate
Able to work under pressure on potentially short turnaround times
Able to take direction and feedback well from a supervisor
Organized and able to create tidy scenes for use in the rest of the pipeline
Team oriented and have great communication skills
We are ReDefine, a new offering from award-winning studio DNEG which aims to bridge the gap between the East and the West for creative services in visual effects and animation.