A Lighting Artist at ReDefine is someone who possesses a thorough knowledge of 3D Computer Graphics. From years of experience in shot finishing on broadcast or feature film projects you will have developed an ‘eye’ for the work. You will have a good working knowledge of art, design and film lighting, as well as a solid technical grounding in ray tracing or path tracing renderers. Some experience with Look Development and shader setup will be of an advantage to you in this position. In this role, you will work closely with experienced lighting leads and supervisors, to achieve the highest quality on our Animation projects, pushing the industry standard.
Experience on high-end productions (feature films/commercials/TV)
Production experience with Maya and/or Houdini and/or Clarisse
Showreel demonstrating experience in shot lighting and rendering on high quality productions
Experience troubleshooting pipeline issues
Experience using production quality renderers (e.g. Mantra, Renderman, Clarisse, Arnold, VRay, Mental Ray)
Nice To Have
High end live-action Animation Feature Film production experience, producing photo real work
Production experience using Clarisse and/or Katana and/or Houdini
Basic compositing experience, using Nuke or equivalent
A broad Generalist TD background
Passionate about film
Able to take direction
We are ReDefine, a new offering from award-winning studio DNEG which aims to bridge the gap between the East and the West for creative services in visual effects and animation.